Nvidia Creative Graphics Blaster RIVA TNT2 Instrukcja Użytkownika Strona 16

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16 Graphics Blaster RIVA TNT2 Value Installation Guide
Technical
Specifications
Architecture Highlights
64-bit wide graphics engine and frame buffer
16 MB SDRAM
250 million pixels/sec, bilinear filtered
3D Features
Optimized for Microsoft’s Direct3D API
Complete DirectX 6.x support
100% hardware triangle setup
Twin texel (TNT) 32-bit graphics pipeline
2 texture-mapped, lit pixels per clock
Single pass multi-texturing support (DirectX 6.x and OpenGL ICD)
Square and non-square texture support
TextureBlend support examples:
Multi-texture
•Bump map
Texture modulation
Light maps
Reflection maps
Detail textures
Environmental maps
Procedural textures
Sub-pixel accurate
GB_M64.fm Page 16 Monday, May 31, 1999 10:42 AM
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